Your Operators
Your Goal
The algebra always wins.
Your only goal is to
survive as long as possible.
survive as long as possible.
Each turn you outlast
the inevitable adds
to your score.
the inevitable adds
to your score.
Turn 3+ is considered a win.
Turn 5+ is remarkable.
Turn 7+ may be impossible.
Turn 5+ is remarkable.
Turn 7+ may be impossible.
How to Play
Click tiles to select a connected region. Apply one operator. Then End Turn — the algebra responds.
Tip: the 3 active (σ) tiles in the top-left are your first target — CORRUPT them before the algebra projects them.
Tip: the 3 active (σ) tiles in the top-left are your first target — CORRUPT them before the algebra projects them.
Algebra Prediction
Awaiting your move…
ALGEBRA MOVE 1
·
YOUR MOVE
▌
SELECT TILES → APPLY → END TURN
—
STARTTURN 3 · WINTURN 5 · REMARKABLETURN 7
+0.0 dB
SIGNAL-TO-NOISE
POSITIVE = ORDER GAINING
State Legend
σgenerative — source of order
κconstraint — structure enforcer
ψboundary — edge of coherence
⊥failure — degenerate state
Live Board State
Active (σ/κ/ψ ordered): —
Latent: —
Inverted (⊥): —
Incidence lines intact: —
Free Energy F̄: —
Last algebra ΔF: —
SNR: —
Dual-Stack Filtration
F̄ = mode cost + alignment bonus
Algebra reduces F̄ each turn.
Algebra reduces F̄ each turn.
Internal stack (σ+κ) —
Boundary stack (⊥) —
Filtration σ→κ: algebra drives ⊥→κ→σ
Algebra Strategy
FEP gradient descent on F̄ = mode cost + incidence bonus. Each turn it finds the connected region + operator that maximally reduces F̄. It does not guess. It does not make mistakes. It converges.
Your disruption must
be smarter than its
correction.
be smarter than its
correction.
Move Log